August 6, 2008No Comments

Terranoxa


Terranoxa is a project where some friends and me try
find a new perspective on the browser strategy game genre driven by the fascinating anytime-anywhere access of browser games.

Therefore we are developing a platform for creating - on a technical base - common browser games, like they are often played in Germany redefining common user interface design, interactions, usability and game play to create an application that reminds more of high-class computer games than contemporary browser games.

By using state-of-the-art techniques we try to close the gap between classic computer games and browser games making browser games more popular and combining the best features of both sides into a expandable composition.

April 12, 2008No Comments

Immersive Environments

Enhancing immersion of video games is a popular research topic along many disciplines. As the question of immersive environments came up in lectures some friends and me decided to build a simple jump'n'run like game concerning the interweaving of surrounding and gameplay into the design.

We came up with a little not-that-but-somehow-scary game called Fatalis and decided, although research seems to point into the direction of concentrating on senses that work more nearby (e.g. olfaction or sense of touch) rather than from those, working in distance (e.g. vision or audition).

Since we did not feel the need of ventilation after defeating a boss enemy we concentrated on increasing the visual and auditive experience by listening to and filming the ambience of the player and reacting to it, e.g. attracting enemies by noise.

Long story short. Based on the ideas of tile-based games in Flash we have created a isometric engine in AS2 that can easily be fed with xml-based descriptions of level and new textures. Please feel free to play with the code.

Download engine source snippets

March 19, 2008No Comments

Context Aware Gaming

The context aware soccer manager is basically a browser game including mobile extensions mixing real world and web experiences.

Whereas the regular league takes place in the browser, training a team demands the user to perform real world actions with his mobile phone.

The game was developed as a project of the University of Applied Sciences Bremen and was rewarded with the first place at the Bernd-Artin Wessels Innovationprice 07.